At the end of my master I did a 6-month internship at Asobo Studio as Game Designer on A Plague Tale: Innocence. It is an action-adventure game that features a young woman, Amicia, and her little brother, who try to survive in a plague-infested medieval France.
We were only two game designers on the project so I had various features under my own responsibility, that I had to design, then to explain to the team so that they would be well integrated. In these conditions, I practiced team-work, design iterations, and created a variety of design documents.
I mainly worked on those features:
- Game's economy
- User Interface
- 3C
- Enemies design
- Participation in narrative design
Ce site a été conçu avec Jimdo. Inscrivez-vous gratuitement sur https://fr.jimdo.com