A Plague Tale: Innocence

At the end of my master I did a 6-month internship at Asobo Studio as Game Designer on A Plague Tale: Innocence. It is an action-adventure game that features a young woman, Amicia, and her little brother, who try to survive in a plague-infested medieval France.

 

We were only two game designers on the project so I had various features under my own responsibility, that I had to design, then to explain to the team so that they would be well integrated. In these conditions, I practiced team-work, design iterations, and created a variety of design documents.

 

I mainly worked on those features:

- Game's economy

- User Interface

- 3C

- Enemies design

- Participation in narrative design